Paris slum street - French Revolution
J. Bacquey
Cette représentation des bas-quartiers de Paris au temps de la Révolution permet de se faire une belle idée de la qualité visuelle du jeu vidéo. Ce travail d’exception est réalisé avec les logiciels Maya et Substance Painter.
Video
Games
Discover our Video Games program
From concept to final prototype, here is the promise of this video game training to become video game designers. The students create the concept of the game, define the strategy and the main elements: scenario, environment, rules, characters and player progression. They work in studio mode from the first year and quickly learn the value of a solid team for a common project.
Find out more about our Video Games training, specializing in Game DesignOther projects
See all projectsDes jeux vidéos pilotés par la voix
Campus BRASSART Paris
2024
3D Animation / Video Games Game Art course - Year 2 to 4 / Video games / Game design course - Year 1 to 3
Kira Akuma
M. Ducasse, D. Bordus, C. Doumen et L. Reynes
Promotion 2019
3D Animation / Video Games Game Art course - Year 2 to 4
Ikeo
Travail de groupe
Promotion 2018
3D Animation / Video Games Game Art course - Year 2 to 4
Création d’un jeu de plateau
Campus BRASSART Lyon
2024
Video games / Game design course - Year 1 to 3
Crystal Corp - Personnage
M. Corniglion
Promotion 2019
3D Animation / Video Games Game Art course - Year 2 to 4
Unchained
G. Girard, E. Roux, K. Tateossian, G. Adam, M. Hammarlebiod, O. Huard, C. Defarge, R. Accioly et J. Sornay
Promotion 2017
3D Animation / Video Games Game Art course - Year 2 to 4 / Video games / Game design course - Year 1 to 3
Exiled
Q. Abreu, A. Lemoine, E. Mawila
Promotion 2019
3D Animation / Video Games Game Art course - Year 2 to 4
Ruines Scifi
J. Noyer
Promotion 2020
3D Animation / Video Games Game Art course - Year 2 to 4
Dino
M. Barata et S. Boumnina
Promotion 2017
3D Animation / Video Games Game Art course - Year 2 to 4