Port du Pêcheur
R. Rieubland
Etude d'environnement "port de pêche" pour un jeu vidéo.
Projet réalisé par Renaud RIEUBLAND, étudiant en 2e année en Animation 3D VFX, sous Maya et Marmoset.
Video
Games
Discover our Video Games program
From concept to final prototype, here is the promise of this video game training to become video game designers. The students create the concept of the game, define the strategy and the main elements: scenario, environment, rules, characters and player progression. They work in studio mode from the first year and quickly learn the value of a solid team for a common project.
Find out more about our Video Games training, specializing in Game DesignOther projects
See all projectsCréation d’un jeu de plateau
Campus BRASSART Lyon
2024
Video games / Game design course - Year 1 to 3
Luckplitter
J. Bacquey
Promotion 2018
3D Animation / Video Games Game Art course - Year 2 to 4
Tower Defense
Travaux de groupe
Promotion 2023
/ Video games / Game design course - Year 1 to 3
Ruines Scifi
J. Noyer
Promotion 2020
3D Animation / Video Games Game Art course - Year 2 to 4
Exiled
Q. Abreu, A. Lemoine, E. Mawila
Promotion 2019
3D Animation / Video Games Game Art course - Year 2 to 4
Evasion Scifi
A. Lemoine
Promotion 2019
3D Animation / Video Games Game Art course - Year 2 to 4
Samodeus
Travail de groupe
Promotion 2020
3D Animation / Video Games Game Art course - Year 2 to 4
Dino
M. Barata et S. Boumnina
Promotion 2017
3D Animation / Video Games Game Art course - Year 2 to 4
Hunt Diorama
E.BADJI, F.CAEYERS, T.PECOUT, K.RUBIO-NUNEZ
Promotion 2019
3D Animation / Video Games Game Art course - Year 2 to 4