Port du Pêcheur
R. Rieubland
Etude d'environnement "port de pêche" pour un jeu vidéo.
Projet réalisé par Renaud RIEUBLAND, étudiant en 2e année en Animation 3D VFX, sous Maya et Marmoset.
Video
Games
Discover our Video Games program
From concept to final prototype, here is the promise of this video game training to become video game designers. The students create the concept of the game, define the strategy and the main elements: scenario, environment, rules, characters and player progression. They work in studio mode from the first year and quickly learn the value of a solid team for a common project.
Find out more about our Video Games training, specializing in Game DesignOther projects
See all projectsArcantia - Prototype de jeu vidéo
2021
Video games / Game design course - Year 1 to 3
Veggy Bot
P. Blanchon, A. Glemee, B. Grimaud, J. Lartizien, A. Lawson et E. Monferran
Promotion 2017
3D Animation / Video Games Game Art course - Year 2 to 4
The farm
E. Mathez
Promotion 2017
3D Animation / Video Games Game Art course - Year 2 to 4
Ile flottante
Y. Potonnier
Promotion 2020
3D Animation / Video Games Game Art course - Year 2 to 4
Crystal Corp - PFE
M. Yoren, C. Berland, M. Corniglion, M. Guignard, B. Michel et N. Perrochaud
Promotion 2019
3D Animation / Video Games Game Art course - Year 2 to 4
Tower Defense
Travaux de groupe
Promotion 2023
/ Video games / Game design course - Year 1 to 3
Fallen Island
José De Las Héras, Mathieu Compin, Thomas Marsollier, Axel Defforge, Pablo Barros
2024
Luckplitter
J. Bacquey
Promotion 2018
3D Animation / Video Games Game Art course - Year 2 to 4
Nymphe
L. Martin
Promotion 2018
3D Animation / Video Games Game Art course - Year 2 to 4