Port du Pêcheur
R. Rieubland
Etude d'environnement "port de pêche" pour un jeu vidéo.
Projet réalisé par Renaud RIEUBLAND, étudiant en 2e année en Animation 3D VFX, sous Maya et Marmoset.
Video
Games
Discover our Video Games program
From concept to final prototype, here is the promise of this video game training to become video game designers. The students create the concept of the game, define the strategy and the main elements: scenario, environment, rules, characters and player progression. They work in studio mode from the first year and quickly learn the value of a solid team for a common project.
Find out more about our Video Games training, specializing in Game DesignOther projects
See all projectsAwake
Yalïl Khéfif-Smith - Sandra Lassagne - Carla Pessegueiro - Ameera Shashi - Constance Olivet
Promotion 2024
Arcantia - Prototype de jeu vidéo
2021
Video games / Game design course - Year 1 to 3
Ruines Scifi
J. Noyer
Promotion 2020
3D Animation / Video Games Game Art course - Year 2 to 4
Veggy Bot
P. Blanchon, A. Glemee, B. Grimaud, J. Lartizien, A. Lawson et E. Monferran
Promotion 2017
3D Animation / Video Games Game Art course - Year 2 to 4
Ikeo
Travail de groupe
Promotion 2018
3D Animation / Video Games Game Art course - Year 2 to 4
Port de pirate
Travail de groupe
Promotion 2018
3D Animation / Video Games Game Art course - Year 2 to 4
Hunt Diorama
E.BADJI, F.CAEYERS, T.PECOUT, K.RUBIO-NUNEZ
Promotion 2019
3D Animation / Video Games Game Art course - Year 2 to 4
Pirate universe
J. Bacquey
Promotion 2018
3D Animation / Video Games Game Art course - Year 2 to 4
Time lost
J. Nony, A. Arnaudin, M. Barriere, C. Duchaine, S. Canet, M. Prost, A. Michaudon, B. Nerriere
Promotion 2019
3D Animation / Video Games Game Art course - Year 2 to 4 / Video games / Game design course - Year 1 to 3