Luckplitter
J. Bacquey
Hard Surface Modeling d’un vaisseau spatial, modélisé intégralement sous Maya réalisé par un étudiant en 3e année Animation 3D VFX.
Game Design
Video Games
4 years to become a Game Design professional
From concept to final prototype, here is the promise of this video game training to become video game designers. The students create the concept of the game, define the strategy and the main elements: scenario, environment, rules, characters and player progression. They work in studio mode from the first year and quickly learn the value of a solid team for a common project.
Find out more about our Game Design / Video Games ProgramOther projects
See all projectsThe farm
E. Mathez
Promotion 2017
Animation 3D & Immersion Program - Years 2 & 3
Skaven
V. Denoncin
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3
Dédale
Travail de groupe
Promotion 2020
Game Design Program - Years 1 to 3
Time lost
J. Nony, A. Arnaudin, M. Barriere, C. Duchaine, S. Canet, M. Prost, A. Michaudon, B. Nerriere
Promotion 2019
Animation 3D & Immersion Program - Years 2 & 3 / Game Design Program - Years 1 to 3
Testez les jeux des étudiants en Animation 3D et Game Design
Campus BRASSART Lyon
2024
Animation 3D & Immersion Program - Years 2 & 3 / Game Design Program - Years 1 to 3
Billion Billiards
Thomas CREUSOT, Roman COSSIAUX—CHASTAN, Remi ROUCAIROL, Alexis DARRAS, Nicolas IMBERT, Hugo PETRUZZELLI, Valerian LAMBERT et Florian BAUMANN
2024
Game Design Program - Years 1 to 3
Props décors
I. Boutemeur, C. Potin et T. Convers
Promotion 2017
Animation 3D & Immersion Program - Years 2 & 3
Port de pirate
Travail de groupe
Promotion 2018
Animation 3D & Immersion Program - Years 2 & 3
Awake
Yalïl Khéfif-Smith - Sandra Lassagne - Carla Pessegueiro - Ameera Shashi - Constance Olivet
Promotion 2024